The Elven Kingdom sponsored High Elf teams, feature a dangerous passing game and some of the most arrogant players you will find. Rich beyond the dreams of most teams, the High Elves often feature many Princes and noble born Elves on the team and what they cannot beat, they’ll buy.
High Elf teams usually adopt a passing strategy as they posess one of the best Throwers in the game, certainly the safest with the lowest chance of interception. They are also as well armoured as the Dark Elves and Human teams. They have access to four strong and fast Catchers backed up by a couple of harder hitting Blitzers. This set up means you can usually get one receiver free to accept a pass when on offence, and the speed and strength of the team is great for harrassing the opposing team when on defence. Of the four elven teams, they are the joint second fastest, joint first resiliance and the most reasonable cost across all positions.
Their disadvantages to the other teams is that they aren’t as fast or manouverable as the Wood Elves, don’t have as much hitting power as the Dark Elves and don’t have the cheap Linemen and excellent Catchers of the standard Elf teams. I’d say the High Elves are the most average of the four but the combination of players they have all work well as a team.
I’d recommend them as the best Elf team for a beginner though, their average armour and blend of starting skills without the players getting as costly as the other Elf sides means they can be the most forgiving. You can quickly skill up the Thrower and the Catchers and have a very good passing offence that can be hard to stop and will let you spread the ball around the pitch very quickly. In conbination with the speed of the Catchers you can get the ball away from the opponent in one turn if needed, or you can sit back deep and then bypass the oncoming players of the opposing team.
- High Agility
- Fast but not fragile
- Safe passing game
- Higher than average player costs
- Not much hitting power