Dwarf Teams BB2025

Dwarf Team Roster BB2025

QTYPositionCostMASTAGPAAVSkills & TraitsPriSec
0-16Dwarf Linemen
(Dwarf, Lineman)
70k434+5+10+Block, Defensive, Thick SkullDGS
0-2Dwarf Runner
(Dwarf, Runner)
80k633+4+9+Sprint, Sure Hands, Thick SkullGPS
0-2Dwarf Blitzer
(Blitzer, Dwarf)
100k534+4+10+Block, Diving Tackle, Tackle, Thick SkullGSP
0-2Dwarf Troll Slayer
(Dwarf, Special)
95k534+5+9+Block, Dauntless, Frenzy, Hatred (Troll), Thick SkullGSD
0-1Deathroller
(Bug Guy, Dwarf, Special)
170k575+11+Break Tackle, Dirty Player, Juggernaut, Loner (4+), Mighty Blow, No Ball, Secret Weapon, Stand FirmDSG
0-8ReRolls60kApothecary: Yes
Worlds Edge SuperleagueSpecial Rules: Brawlin’ Brutes, Bribery & Corruption

Dwarf Team Roster Changes

  • Entire team loses Agility Skill access but most players gain Devious Skill access
  • Dwarf Linemen lose Tackle, gain Defensive, Strength skill access moves to secondary
  • Dwarf Runners have a slight price drop, gain Sprint
  • Dwarf Blitzers have a price increase, lose a point of agility, gain Diving Tackle and Tackle
  • Troll Slayers gain passing 5+ and Hatred (Trolls)
  • Deathroller gets a movement increase, Loner improves from 5+ to 4+
  • Reroll price increases from 50k to 60k
  • The team gets the new Brawlin’ Brutes special rule
  • Loses Old World Classic Star Players

4 thoughts on “Dwarf Teams BB2025”

  1. Yep, they are stuffed. If the linemen had dropped to 60k maybe a fouling strategy would be more viable. If the future maybe they will release a secret weapon pack to turn them into more of a secret weapon team (chainsaw, bomber and cannon). But the loss of 3+ agility on blitzers and the loss of the ability to get skills to compete with bash teams means they get to be low tier two in long term leagues.

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  2. Main issues for team in changes:
    – No tackle on linemen to take on fast dodging teams, changed for less useful skill with no price decrease. Early in league defensive skill no use as no-one has guard.
    – No guard available as primary skill on linemen to take on bash teams (and dwarfs have no strength 4+ players).
    – Devious access, maybe use one skill on one lineman after other skills taken by linemen, but players are too expensive to foul with and you can’t afford bribes.
    – Price increases +5k more for runner (gained sprint), +20K more for blitzer, +10k more for reroll.
    – One less positional in team – players increasing in price means starting roster with 5 positionals (have to drop a blitzer or troll slayer) instead of 6 positionals before in order to get 2 rerolls.
    – Blitzer lost -1 AG so no longer reserve ball carrier or able to dodge as easy to where needed which could be real issue on slow team.
    – No agility skill access at all to try and give a scoring edge on runners.
    – Lost access to lots of the best and cheapest star players.
    – High armour will mean players won’t die much but not able to take the skills they need anymore in leagues to be competitive as they bloat in value.

    I think will drop to tier 1 to tier 3 (now 4 tiers).

    One positive: tackle and diving tackle on blitzers is good combination of skills for marking against fast dodging teams, however given this you will normally be blitzing with troll slayers or blockers before them and using just to tie people up which for 100k means you will often be tying up cheaper players so a loss of player on player value.

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  3. Absolutely brutal demolition of the Dwarves. It’s clear they were viewed as a problem team and singled out for a thorough nerfing, as they are the only team I’m aware of in this new edition that has had the option to blodge completely removed from every player. A totally unique nerf focused on this team only?

    They’ve picked up Brawlin Brutes, but are they really a bashing team now? Only four of their players can pick up mighty blow and guard as primaries and two of them have armor 8, so they’ll be prime targets for the opponent. They have no high strength players aside from the deathroller, which will be tough to utilize because as their other players are so expensive it will be difficult to squeeze into a roster. I suppose we can say they’re a bash team because as one of the slowest and least agile teams in the game they at least have an abundance of average strength…and block. They were a high-skill low-stat team before, and now they’ve had their skill access neutered.

    They’ve gained bribery and corruption, but I’m skeptical that the addition of Devious skill access will allow them to play like a foul-centric team. 70k is a high price to pay for a fouler. Shadowing might be a funny pick-up for a lineman, but their shiny new marking blitzers are the ones you would really want it on.

    Before the Dwarves were a team that excelled against squishy agility focused rosters and suffered against teams that could out-strength them or cut through their armor, which was a decent place to be as agility has always been very strong. Now I think they’ve earned a place in tier 3. I imagine what happened was they planned to give the Dwarves a new secret weapon positional or two but ran out of time, perhaps a spike journal will open up some new options for them? Dwarves like me are known for grumbling, so perhaps all this doom and gloom is unnecessary, but at least it’s not all bad. If you want a team that rolls slow you can play Orcs instead.

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