Shambling Undead Teams BB2025

Shambling Undead Team Roster BB2025

QTYPositionCostMASTAGPAAVSkills & TraitsPriSec
0-16Skeleton Lineman
(Human, Lineman, Skeleton, Undead)
40k534+6+8+Regeneration, Thick SkullGADS
0-16Zombie Lineman
(Human, Lineman, Undead, Zombie)
40k434+6+9+Eye Gouge, Regeneration, UnsteadyDGAS
0-2Ghoul Runner
(Ghoul, Runner, Undead)
75k733+4+8+Dodge, RegenerationAGDPS
0-2Wight Blitzer
(Blitzer, Human, Skeleton, Undead)
95k633+5+9+Block, Regeneration, Tackle, Thick SkullGSAD
0-2Mummy
(Big Guy, Blocker, Human, Undead)
125k355+6+10+Mighty Blow, RegenerationSAG
0-8ReRolls70kApothecary: No
Sylvanian SpotlightSpecial Rules: Masters of Undeath,

Shambling Undead Team Roster Changes

  • Devious Skill access on primary for Zombies and secondary for Skeletons, Ghouls and Wights
  • Zombies gain Eye Gouge, Unsteady and get 6+ passing
  • Ghouls down to x2 from x4 but gain Regeneration and improved passing stat
  • Wights gain Tackle and Thick Skull but also a price rise
  • Mummies gain 6+ passing

6 thoughts on “Shambling Undead Teams BB2025”

  1. They did it dirty on Undead with the roster change, you have basically no bench, yeah, it is still great from the start and Wights are now just one skill away from being fully developed killers, but having access to 4 ghouls was really important and diversified how you could play your team and how you could develop your pieces.

    Vs elves and skaven you would field 4 ghouls to be able to cover and screen more field.

    On attack having 3-4 ghouls in play meant you could have more scoring threats. Now your playstyle is very limited and compltely linear.

    Having access to 4 blodge pieces when developed was great and frustrating for the opponent, having multiple ghouls meant you could have a bench from when inevitably one dies or get some atribute busted.

    Yeah, they now have regen (I believe they always should have) but with AV8+ they are going to get sent to the sidelines or worse regularly and you won’t be able to have a substitute. So if you develop one ghoul as carrier and the other as safety (Wrestle+tackle) now you have no dedicated ball carrier. Now your substitute mid match for a KOd ghoul is… a zombie, yay!

    And on a final note, what is the point of skeletons anyway? They should have been deleted from the team and add a new positional. Zombies buff and acces to devious skills make it a no brainer 😉 vs Skeleton, they cannot buff skeletons as they are shared with Tom Kings at that would meant buff their whole team. Nobody will miss them in undead.

    Reply
    • Thanks for your comment Zelu. It’s not the first time that Undead only had 2 Ghouls, though they didn’t have Regeneration and the Wights didn’t gain Tackle then.

      I think starting with Tackle is quite a nice buff and the team is still strong and well rounded with only 2 Ghouls. Sure having 4 is better but I still think Undead will be plenty playable.

      They have been the best or second best team across all formats for 30 years and previous price rises to the Zombies and Skeletons and Regeneration changing to 4+from 2+ didn’t really change that. I’m intrigued to see how they get on.

      Reply
      • I have only been playing since Blood Bowl 2 on PC and fell in love with Undead.

        The upgrade to wights is fantastic, and necessary to diferentiate it with some buffs compared to the Necro wraith.

        Having 4 ghouls allowed to distribute evenly SP from TD, and now it will be hoarded by mostly two players (besides the circunstantial hand off to a wight), making even worse when one is KOd or killed.

        What are your thoughts on skeletons? Some players at least used them for fouling, and now they have access to those skills on secondaries, and even as that I always thought they were a waste of TV and SPP, what is even the point of that player nowadays when Zombies are more resilient, have a great starting skill and primary access to fouling game. I really don’t see the point to keeping them on the Undead roster at this point.

        Reply
        • I think most experienced coaches ignored Skeletons. The extra robustness of the Zombies was more useful for the typical roles they played in games is more useful than the extra movement from a Skeleton. That’s going to be even more common with the changes to the Zombies as you’ve mentioned. It’s nice to have the option though for coaches who want them and there will be a lot of teams out there that have Skeletons already painted up and I see no benefit to denying them (even if you could just use them as Zombies instead).

          Undead were my first ever team back in the mid 90s and I’d try and distribute SPP onto the Wights as much as the Ghouls already anyway. The new MVP distribution rule will also mean you can get more SPP on Mummies and Wights easier and avoid them going to Zombies / Skeletons.

          Reply
  2. I think the role of the Skeletons are as budget ghouls. Every other player has a definied role, the skeletons do not. What they also do not have is Unsteady, so they can Secure the Ball. Ghouls often get to be secondary blitzers since they are the most mobile of the players. Instead of having one just sit in a cage you can have a skeleton serve that role and the ghouls can be free to roam.

    Reply
  3. Yes, the nixing of half the ghoul completely trash a team that main shtick was having 4 of them compared to the Necromantic, but byt where I feel like they dropped the ball the hardest was on the ONE thing this team needed fixing: The linemen.

    This team has the cool idea of having 2 different linemen, one slower but more resilient and one faster and more “agile”, but because of poor balancing the only real good choice here was the zombie, something that could have been very, VERY easily fixed by just having a price drop on the skeletons (or a price rise on the zombies), just a little something to make the skeleton more attractive.

    But instead what we got is a direct buff on the zombies and nothing for the skeletons, thus increasing the gulf between the two even more, which is a complete shame.

    “But they can’t change these guys because they are also part of other teams!”
    Well just rename them then. Mummies use to be Mummies until they became Tomb Guardian in the tomb kings.

    There was many, MANY way to approach the problem.
    Price change: the most obvious and easy to implement change, you could make the zombie more expensive of the skeleton cheapers.
    Stat changes: make the zombie less agile (they are zombies, cmon, a 5+ agi wouldn’t be crazy), make the skeleton faster or more armored.
    Advancement: give the skeletons S as primary, remove A from the zombies secondary (again, they are zombies).
    Skills: Now that the zombie got something new, why not give something new to the skeletons too? Pile Driver could have been interesting or any second rate skills that people don’t usually pick (like gouge eyes is).

    Reply

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