Necromantic Flesh Golems
Flesh Golems give Necromantic teams some much needed muscle. They are great at tying players up, forcing dodges and are hard to get off the pitch.
Descriptions on all the individual player positions, the roles they can fill and skills you should select for them.
Flesh Golems give Necromantic teams some much needed muscle. They are great at tying players up, forcing dodges and are hard to get off the pitch.
Necromantic teams like their close cousins also make use of Ghoul players, adding more speed and agility but they are more prone to suffering injury.
Necromantic Werewolf players have undergone a bit of a transformation, they now can’t handle the ball so well but gain extra survivability instead.
Wights for Necromantic teams provide some much needed access to strength skills, due to this they may end up in lots of contact with opposing players.
Zombies on a Necromantic team aren’t very dynamic players but are really good at standing next to things and getting hit and dishing out the odd foul.
Norse Blitzers are one of the key players on a successful Norse team. Able to dish out a lot of hurt, which will make them targets for the opposition.
Norse Linemen are the cheapest players that start with Block. This gives them a nice edge early in development but watch out for their low armour!
Runners are a new addition to Norse teams bringing in a bit more speed and agility to the team, at the expense of the slower Catchers they had before.