If the Bashing Team Receives:
So this time you are the bashing team and you elected to receive to get the first hits in on the agility team, or they won the toss and decided they wanted to defend with their full team from the start. Your game plan is pretty straight forward and doesn’t change much if you do kick or receive. Look to score in your turn 8 whilst doing as much damage to the agility team as you can. You can’t do anything about the fact they will get two chances to recover KOs, so your best bet is to make sure they have a lot of them to roll for! One thing to be aware of though is losing the ball and not scoring, if it looks like you are going to leave the ball carrier exposed it may be best to just score and look to your defence to stop the agility team from equalising in the remaining turns of the half. The agility team will be looking to pressure you into scoring before turn 8 as well. If you do score even a turn early in turn 7, then they are going to have two turns to equalise, hopefully you have hurt enough of their team to make this fail, but it is obviously better to just leave the one turn by scoring in your turn 8.
In the second half you are then kicking the ball to the agility team, they will be looking to scoring to equalise and you will usually have two scenarios at this point. The first and best one is that you did a lot of damage in the first half and they don’t have many substitutes. They will then have to set up with a weakened team which you can stop from scoring and perhaps running the ball in for 2-0. If you do this perhaps score as quick as possible to give yourself another try at doing the same thing again for a 3-0 win.
The second scenario would be that they get their KOs back or have enough substitutes to have 10 or 11 players again. They will likely go to equalise but by using up as much time as possible, this will be bad for you as you don’t want to be rushed trying to score again for the win afterwards. Apply pressure on them to score quickly or even better getting the ball off them. If they manage to waste a lot of time before they equalise you will be left with a choice after that. Try and score quickly for the win in the remaining turns but at the risk of turning the ball over and losing the match. Or just holding onto the ball and accepting the draw.
Painting the picture like that you can see why both teams would prefer to kick in the opening kick off, os if the original kicking or receiving article didn’t make you rethink automatically choosing to receive, then perhaps this scenario will.