Raiding Party

Raiding Party Once per drive, whenever Ivar begins his activation, he may choose one Open player on his team within five squares. The chosen player may immediately move one square, ignoring Tackle Zones, though they must end this move Marking an opposition player. When this got announced there was immediately a lot of comments about … Read more

Ram

Ram Once per game, when an opposition player is Knocked Down as the result of a Block action performed by Rumbelow, you may apply an additional +1 modifier to either the Armour or Injury roll. This modifier may be applied after the roll has been made. On the surface this is similar to Crushing Blow … Read more

Reliable

Reliable If Deeproot fumbles a Throw Team-mate action, the player that was to be thrown will bounce as normal but will automatically land safely. Depending on the team that you are using when you hire Deeproot this ability might not actually be that useful at all. Unless you have a player on the team who … Read more

Safe Throw

Safe Throw is a very handy skill to have on your teams Throwers, with two useful abilities both of which retain possession of the ball for your team.

Savage Mauling

Savage Mauling Once per game, when Wilhelm makes an Injury roll against an opposing player, he may choose to re-roll the result. This reminds me of Blood Bowl back in the 90s where you could use team rerolls on armour and injuries. Removing opposing players from the pitch is always going to make life easier … Read more

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