Vampire Thralls
Thralls are the life blood of Vampire teams, in more ways than one! While they are cheap, you can’t operate without them and they play a crucial role.
Thralls are the life blood of Vampire teams, in more ways than one! While they are cheap, you can’t operate without them and they play a crucial role.
Vampires are phenomenal players, being both really strong, very agile and resilient, though this all comes at a price as they can be uncontrollable.
Warpstone Trolls give an Underworld team a much needed strength boost and can tie up a few opposing players.
A niche ability that may not be used that often, though it does depend on how well you can position your players.
Whirling Dervish Once per activation, Fungus may re-roll the D6 when determining which direction he moves in. One of the few Star Player special rules that you can use every single turn that the player is on the pitch for. I would use it to either try and reroll to try and stay near opposing … Read more
Wisdom of the White Dwarf Once per team turn, when one of Grombrindal’s team-mates that is in an adjacent square is activated, that player gains either the Break Tackle, Dauntless, Mighty Blow (+1), or Sure Feet skill until the end of their activation. This special rule strikes me as being quite powerful for a couple … Read more
Second fastest player in the game, if you get the ball to them they will usually be off to safety, though watch out for their low strength and armour.
Wood Elf Linemen are quite expensive and fragile, but they have high agility combined with being fast, which makes all of them a scoring threat.