Underworld Warpstone Troll Overview:
|0-1||4||5||1||9||Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate||MS||AGP||110k|
An Underworld team is one of the weaker races in Blood Bowl so the addition of a Warpstone Troll to their team gives them a boost in both strength and resilience. Nearly identical to a more standard Troll, the Warpstone Troll benefits from normal access to mutation skills like the rest of their Underworld team mates. Their general role on the team would be to tie up opposing players and hopefully soak up the damage from the opposition. You can also however utilise their strength to try and dish out some hurt to the other team. Like most Big Guy players they can be unreliable and Trolls also need baby sitting, which can be tricky if you get out numbered.
Road Block Underworld Warpstone Troll:
- Normal: Guard / Tentacles, Stand Firm, Grab / Break Tackle / Claw
- Doubles: Block / Pro
- Stat Increase: +ST
Using your Troll in a support role is usually the safest ploy as it means avoiding dice rolls with your Loner player as well as the possibility of them going stupid and losing their tackle zone. So you can either start by getting Guard as it is a skill your team doesn’t have much natural access too and it can help both on defence and offence. Another popular option is to make use of the mutation access and get Tentacles. This can be a massive problem for some teams to deal with, especially if you can get them next to their weaker players. Stand Firm helps control position on the pitch and avoids them simply being pushed away to free up opponents. Grab involves a bit of risk as they may go stupid but can make use of their high strength and Mighty Blow skill to keep as many opponents in base contact as possible. This can combo really well with Tentacles and Stand Firm. Break Tackle will help avoid them getting isolated away from where you need them on the pitch by a cheap disposable Lineman. Claw is also another mutation that will combo well with Mighty Blow, especially good against high armour teams.
For doubles like is standard on all big guy players the choice is really between Block or Pro. Block will let you be a bit more aggressive with them, while Pro will help with reliability. For stat increases I would only really consider taking strength, especially if you have or are planning on taking Tentacles. Agility is wasted, armour is nice but I’d rather have a skill and skills are also preferable over movement as ideally a lot of turns they won’t be moving anyway.
Underworld Warpstone Troll Summary:
To combat the reliability issues most coaches will look to get them placed to occupy as many opposing players as possible. While you can use their strength to try and hurt opponents that is something you can develop your Blitzers to do. However if you do manage to get both Pro and Block early on, then I would revisit the option of being more active with them, just be careful to realise those turns where you would rather they kept their tackle zone by not using them.