Tags: , , , , , , , ,

Test #001: Minimize Risk!

Welcome to Elf Take! I’m your host Skip Tasteless. I want to thank Coach and BBTactics for hosting us on their site! We’re looking forward to a great relationship.  This is how Elf Take works…

I will provide you with scenarios from past games of Blood Bowl. Can you step up to the challenge and think like the coaches who were battling in these matches, or are you nothing but an armchair git!?

Let’s get started with a warm-up exercise…

 Mittledorf Smashers (Human) vs. Arnheim Seahawks (High Elves)

This game between the Smashers and the Seahawks has been kept scoreless thus far. You are the coach of the Arnheim Seahawks (High Elves). You were able to free up a group of players on your previous turn. Your last turn has just started and it is time to score! What’s the best way to get in the end-zone? Post your answers!

  • Score the TD in the least amount of 2+ action rolls and blocks.  What’s the least amount of 2+ rolls?  Can you do this with all 2D blocking?
  • You only have 1 turn left, and you have just started it.
  • Assume that all 1d and 2d (your favor) blocks will result in pushes. All 2d blocks in opponent’s favor will result as double skulls.
  • Ensure every 1d non-block action attempt is a 2+ (i.e. passes, catches, hand-offs, dodges, all should be 2+ for success). Assume successful rolls.
Score a TD in the least amount of 2+ rolls.

Score a TD in the least amount of 2+ rolls.

Challenge 1 - Score a TD!

Score the TD with the least possible 2+ rolls!


Arnheim Seahawks (High Elves - Red)

5Thrower6348Pass, Safe Throw
10Blitzer7348Block, Frenzy
11Blitzer7348Block, Tackle

Mittledorf Smashers (Humans - Blue)

1Blitzer7338Block, Strip Ball, Dodge
3Blitzer7438STR+, Block, Tackle
4Thrower6338Pass, Sure Hands, Leader
6Ogre5529Guard, Mighty Blow, Bonehead, Thick Skull, Loner

View Skip's Answer

You can make the TD on 3 2+ rolls with 2D blocking. If you throw it from the right spot, there is no interception attempt.

, , , , , , , ,

10 Responses to Test #001: Minimize Risk!

  1. air139 February 7, 2013 at 12:20 am #

    I can find a 2DB, 2+, 3+, 2+

    • Skip Tasteless February 7, 2013 at 12:28 am #

      Keep trying. It’s not a straight-forward solution.

  2. gcoleman76 February 7, 2013 at 12:57 am #

    Move Catchers 7 & 9 next to human player 7 and Elf player 3 (Squares M6 & M5),

    Blitzer 10 blitzes [b](2D Block)[/b] human 7 from square K4 Pushing Human Lineman number 7 into Elf Lineman 3. This leaves Elf Lineman 3 in square K7 and Human Lineman number 7 in L6.

    The Elf Blitzer has Frenzy so a further [b]2D Block[/b] pushes the Lineman into Square M7. (This leaves only 1 TZ on Elf Lineman number 3, we will come back to him in a bit 🙂

    Elf Thrower 5 now moves to Square J4 and throws to Lineman 3 (told you we’d be back) in Square K7 this is a quick pass and Lineman 3 has Ag5 these are therefore both 2+ rolls [b](2 rolls)[/b] and cannot be intercepted

    Lineman 3 makes a Dodge of 2+ [b](The Third Roll)[/b] to square J8 and runs it in for a TD with no more extra squares.

    [b]2 2D Blocks and 3 rolls of 2+[/b]

    High Elves are Awesome 🙂

    • LordTengil June 27, 2013 at 7:50 pm #

      Ha! Great one! I was like “oooh” two times, one for the chin push and one for the frenzy.

      Great challenge Skip!

  3. Mac222 February 7, 2013 at 9:13 am #

    That’s probably the right one gcoleman76!

    Nice challenge Skip.
    Keep them coming!

  4. Goofums Magee June 20, 2013 at 11:35 pm #

    I would have catche #6 dodge and blitz blitzer #10 off of catcher #8. Then thrower #5 moves to square D -1 and makes a 2+ pass to catcher #8. Catcher #8 makes a 2+ catch and two 2+ go for its to score.

    • Skip Tasteless June 27, 2013 at 10:42 pm #

      Hey Goofums, that’s too many rolls – i’ve counted 5! You’re asking Nuffle to spank you. Look at the solution. You can do this with 3 2+ rolls and 2D blocking.

      • Dan May 16, 2015 at 3:23 am #

        No, he’s right.

        The ‘best’ solution is only right if you agree that all rolls will be as you say (2+ or pushes). But then if you could assume that it really doesn’t matter how many rolls you make because you will always succeed.

        In the frenzy chain option you have:
        Block 1 @ 55.6% (as you need a push)
        Block 2 @ 88.9%
        Pass @ 97.2% (skill reroll)
        Catch @ 83.3%
        Dodge @ 83.3%
        Total chance = 33.3%

        In Goofums’ solution:
        Dodge @ 83.3%
        Blitz @ 88.9%
        Pass @ 97.2% (skill reroll)
        Catch @ 97.2% (skill reroll)
        GFI 1 @ 83.3%
        GFI 2 @ 83.3%
        Total chance = 48.55%

        Even if you started with the ‘correct’ solution and then switched if the frenzy knocked the human down your total chance only increases to 49.5%.

        • Skip Tasteless June 5, 2015 at 7:31 pm #


          You want to push the lineman from L-6 to K-7. That means you only need a 2+ pass, 2+ catch, and a 2+ dodge to score.


          However the catch is only 2+ if the lineman is in one tackle zone. that means your frenzy blitzer has to eliminate a tackle zone.

          That happens either on a knockdown on the first block, or by pushing or knocking down the target on the 2nd block.

          Rolling a (pow!, pow) = 55.5%
          Rolling a push when you need (push, pow!, pow) will happen (88.8% – 55.5%) = 33.3%

          So on a 2D frenzy blitz, the first block will end up in a knockdown 55.5% of the time.
          33.3% of the time will end up in a push AND WILL REQUIRE a second block.
          The second block will be 2D and can be (push, bothdown, pow! or pow). As a single roll this occurs 97.222% of the time.

          So you have 2 branches.
          A knockdown occurs 55.5% of the time.
          A push requires another block, but non-failure for that block occurs 97.222%.
          So 33.3% * 97.222% = 32.37%

          So 55.5% + 32.37% = 87.87% success rate for a frenzy blitz
          (This means 87.87% of the time you will either get a knockdown OR you will successfully remove the tackle zone on the second block)

          So this is how you calculate for it:
          Frenzy Blitz @ 87.87%
          Pass @ 97.2% (skill reroll)
          Catch @ 83.3%
          Dodge @ 83.3%
          Total chance = 59.26% with no reroll.

          This trumps the other scenario.

Leave a Reply