Specialist Cage Breaking:
Some teams have options that none of the others can have. I’m going to cover them briefly here so you have some idea of their application. While they have these extra options, these teams can still obviously try the more standard procedures outlined already. There are also inducements that teams can take that can grant them some of these abilities and options to add to their arsenal for that match.
Throw Team Mate:
Some teams have the option to throw a team mate at opposing players. If they manage to get one of the cage corners down, that can leave the opposing ball carrier open to being blitzed.
Throwing a bomb at a cage can be very effective. A normal five point cage takes will fit perfectly under the 9 square area of an exploding bomb’s blast. The bomb has to explode on the ball carrier in the middle for that to happen and you still might not knock any of them over. Usually though there are other opposing players nearby, so even if you don’t get the perfect result, you can still perhaps knock a couple of players over, even if the bomb scatters.
Again like bombs, a Wizard’s Fireball spell has the same effect though you can aim it right on top of the whole cage. Sometimes the threat can be enough as it might force them to spread the cage out more. This could perhaps let you dodge to the ball carrier, or swarm their looser cage in a more effective manner. You also have the option of the Lightening Bolt spell as well. You could either target a cage corner and then blitz the ball carrier. Or you could try and get the ball carrier directly and then use your blitz to recover the ball from where it ends up.
If you have a player with the Stunty skill, they can just look to dodge into the cage as though it was a normal open square. As most Stunty players are weak, the blitz on the ball carrier is likely to be two dice against, so it isn’t all good. Should you have one with a strength increase or Horns then you might be able to work a one die block. If you have more Stunty team mates who have Guard, then they can combine to give you a blitz in your favour strength wise.
Mostly used by Vampires, Hypnotic Gaze is a really potent anti cage weapon. Use it to negate the tackle zones of a cage corner and then you get a free run at blitzing the ball carrier. Trying to cage against a team with Hypnotic Gaze is one of the harder things you could try to do.
Cage Breaking Summary:
As you can see there are quite a few things to consider when it comes to defeating a cage. You don’t have to take the cage on and actively break it in order to win the game. There are a couple of last options I’ve not covered, but if you are players down and desperate then you can just try and dodge straight into the cage. An AG4 player dodging into three tackle zones will succeed just over half the time (55.5%) if you have a reroll (from Dodge or a team one). A big guy with break tackle only needs a 4+ to get in, again this works half the time or 75% if you have Dodge (team rerolls have to get past Loner). So the same respective odds apply for ST4 and Break Tackle, or AG5 players. I don’t like to just plough straight into the cage like that but sometimes it can be your most effective choice. For completeness if you need a 6+ (AG3 into three tackle zones) then that works 30.6% of the time with a reroll.
Other factors you might want to pay attention to when considering your defensive options would be the weather. If it is raining then getting the ball loose can make picking it up and then perhaps also moving it to another player much harder. If there is a blizzard then perhaps standing back more and just forcing more go for its will work in your favour. As with most aspects of the game nothing really beats experience, so I hope this helped and good luck on the pitch!