One Turn Scorer:
- Normal: Sprint/Sure Feet/Side Step/Leap/Catch
- Doubles: Nerves of Steel/Two heads
- Stat Increase: +ST, +AG, +MV
Thankfully under the new rules it is harder to build a one turner without getting the +MV as Very Long Legs no longer grants an extra square of movement. This means you need to rely on the go for its when you get Sprint. Sure Feet will help with the 3 go for its, Side Step will let you chain push the player forward the one square you need if you don’t get a movement increase. Leap will let you jump over a deep defensive line, or against perfect defence. Catch obviously helps conserve rerolls when you are getting the ball to him. Nerves of Steel on doubles will aid against perfect defence or Pass Blockers, or Two Heads will make dodging past a deep defence easier. +ST is no use at all for this player but will let you turn him into a more rounded and perhaps useful player, +AG may also do the same but it also makes one turning easier as well.
I really don’t think you should build a player this way, if you do then it makes most sense to wait until a Gutter Runner gets +MV, preferably on the first skill. You will often be just fielding him for one turn and hiding him in the dug out a lot. This will keep a lot of team value off the pitch and prevent you from turning him into a more useful player for both offence and defence. This is only my opinion though and hopefully what I’ve explained in this article should convince you of how great Gutter Runners can be built other ways.
Skaven Gutter RunnerSummary:
You may have spotted that the skills I have recommended will work on both sides of the ball, defensively and offensively (not every skill obviously). This makes them useful to have on the pitch all the time, which for your more expensive players makes the most sense in my eyes. Wrestle and Block as the first skills for them, really helps with keeping them alive and lets you use them more aggressively. Side Step up next, keeps them from getting bogged down, ties them to targets you want to mark, defends the sideline, lets you stand (or half cage) next to the sideline and also lets you one turn fairly easily with chain pushes (another reason not to build a dedicated one turner). If you get a stat increase in any of the first three skills you can build that player to maximise which particular bonus he got. Building this way with skills that help any build means you don’t waste any stat increase you get on one of them. Just cause it perhaps is better to have Wrestle and Block the way around I suggested, doesn’t mean you can swap the roles around depending on who gets a +ST or +AG.
Gutter Runners can be really flexible and after the first two skills you can really go which ever way you prefer for your own play style or skewed towards the other teams that make up the league you are playing in. Don’t be scared of them getting killed, it is a rough game and it happens, it shouldn’t be hard to build a replacement anyway. Also Nuffle favours those who stick their nose on the line more!