Overview of Norse Linemen:
Norse Linemen have an edge over most other Linemen in the game in that they start with Block. This makes them a bit more useful than their counterparts for other teams, especially in less developed leagues where less opponents will have skilled up. Starting with Block means they are much more reliable at hitting opposing players than players that cost more than double than them. This extra reliability means that Norse teams are less likely to be using rerolls up when performing blocks. As they are more reliable you will also tend to do more blocks early in development compared to other teams which affords a few advantages.
The most obvious advantage to being able to do more blocks is that you knock opposing players over more. That obviously makes the game easier to play, especially if you get them off the pitch. Doing more blocks also increases your chances of getting SPP for injuries which speeds their development up, with AG3 as well, Norse Linemen are fairly easy to skill up if you wanted.
Block also affords them protection when being hit as well, opposing Blitzers lose their early advantage for knocking more players over against these guys. Being knocked over less not only keeps them alive but your turns are easier to play if your players remain standing. Their biggest drawback however is that they have low armour, so when they do get knocked over they can be rather fragile. As you face other teams that are more developed the advantage of starting with Block decreases and the weakness of the low armour increases. Norse teams are very much a hitting team that doesn’t like to get hit back in return, so try to avoid all out brawls against other bashing style teams.
While it can be fairly easy to skill Norse Linemen up, most of the time you are going to want to be trying to skill up the positional players. Your Linemen don’t really need much in the way of skills to be effective they don’t really have a great array of useful skills to take anyway. Getting highly developed Linemen on a Norse team isn’t something you would usually strive for, as they won’t often be that much more useful than a rookie.
Norse Lineman Kicker:
As I’m of the opinion that every team can make good use of a player with Kick, Norse are no different and as they all start with Block already it seems a no brainer to me to take Kick on the first one that skills up and gets a normal increase. After that look to Fend to negate Piling On and makes chain blocks a bit harder. It also frees him up to move around without having to dodge every time. That can get him out of trouble and can help preserve rerolls too. Any more skills reaches the point of diminishing returns in my opinion, Tackle is helpful if you don’t have much and/or if you are in a Dodge heavy league. Pro wouldn’t be terrible either, extra help if you do try and dodge with him and can also let you try and reroll some blocks too.
Doubles I would take Dodge for protection, you could look at Guard but I’d prefer to keep my Kick player out of harms way if possible. For stat increases +ST you can’t really turn down as its so useful but you would prefer it on just about any other player. +AG makes him a bit more mobile and a flexible option for ball handling. Extra armour can keep him alive a bit longer and I think it edges +MV for me though it is borderline as it also can be useful.
More on Page 2…