Skaven Rat Ogres Overview:
A Rat Ogre offers something different to a Skaven team compared to the other players available to them. Their main draw is that they are very strong adding some hitting power to an otherwise low to average strength team. Their speed is good for a big guy and offer some better though not brilliant armour. Rat Ogres also have some useful skills, Frenzy and Mighty Blow help with the blocking game and Prehensile Tail helps them tie players up giving them more hitting opportunities.
The downsides to them though as usually mainly their reliability. Like other big guys they have Loner limiting their ability to reroll and their negative trait is Wild Animal. As negative traits go though Wild Animal isn’t a bad one as long as they don’t end up isolated and you need them to move. Their agility is also below average though they aren’t likely to be anywhere near the top of your list for ball handling duty. They are also somewhat limited with their skill access only getting access to strength skills on normal. Lastly they are fairly expensive compared to the rest of your team, there is a trade off in team value that you may prefer as skills instead.
Rat Ogres under older rules were not often taken and most Skaven teams would usually not have one. The latest rules have seen their agility go down and their price go up. That may make you wonder why they are more commonly taken now and the biggest trade off was that they are now much less of a liability. Many coaches say if you aren’t going to take one then you might as well play Wood Elves. I don’t agree with that as they have Treemen and Skaven can cope perfectly fine without a Rat Ogre. If you do take one though I think they are best used to soak up some damage and keep them hitting the opposition. If you do get a change to get them next to the opposing ball carrier, then their Prehensile Tail can cause problems that way as well.
Hitting Skaven Rat Ogre:
- Normal: Juggernaut, Break Tackle, Stand Firm, Guard
- Doubles: Block, Pro
- Stat Increase: +ST, +MV / +AV
The best way to make use of the high strength is to keep them hitting the opposition. Unfortunately without general skill access and having Loner this isn’t without risk. One way to help negate though is to give them Juggernaut and try to blitz with them. That can make up for their lack of Block and it also combines well with their Frenzy skill. Break Tackle will keep them more mobile and let you pick your targets. Stand Firm means they will be in base contact with opponents as often as possible. That will let be able to block as often as possible, help manage Wild Animal and also works well with Prehensile Tail. Options are a bit limited after this but Guard is never going to be a bad choice.
For doubles as usual for big guys without general skill access is between Block and Pro. Block will help negate their unreliability when hitting and keep them upright more often. Pro also helps negate poor reliability and makes getting isolated and needing to do move actions less of an issue. Stat increases are a marginal choice, strength can be great for getting three die blocks though some prefer to use the double roll for Block or Pro. An agility increase can let them dodge better and even handle the ball, though you don’t really need them to do that. Movement and armour could also be useful, though a double would perhaps be a better choice. I’d be tempted to skip all stat increases and take skills instead, doing that will also increase their value by less than the stat would.
Skaven Rat Ogre Overview:
If you want some extra strength and resilience on your team then a Rat Ogre can make a great addition to your team, as long as you can handle their reliability issues. With a somewhat limited choice of skills most will tend to develop along similar lines eventually. Depending on what your preferences are and what you want from them, you may reorder the skills and use them in a slightly different manner depending on what order you take them. The biggest decision perhaps to make is whether or not to take one on the team at all and would you rather have extra skills spread around the rest of your team at the comparable team value.