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TV1000 Chaos Dwarf Starting Roster

Bull Centaurs Chaos Dwarf Roster:
QuantityPlayer / ItemCost
4Hobgoblin160k
5Chaos Dwarf350k
2Bull Centaur260k
3Rerolls210k
Total980k

This roster lets you get both Bull Centaurs in and keep three rerolls, though it is at the expense of one of the Chaos Dwarfs. This gives you more strength and speed but removes a Block player from the team, which is handy early on. The main drawback is that when you get that last Chaos Dwarf he may take a while to skill up and get Guard. Having both Bull Centaurs though may make playing against some of the stronger teams easier initially, it is personal preference if you would rather have more Block and an extra reroll instead.

Put the saved 20k towards an Apothecary as your first purchase and then save up to get that last Chaos Dwarf asap. The next purchase will likely be either another reroll or the Minotaur, which you get is a personal preference and if you find you tend to use rerolls a lot then I’d get that first.

12 Player Chaos Dwarf Roster:
QuantityPlayer / ItemCost
4Hobgoblin160k
6Chaos Dwarf420k
2Bull Centaur260k
2Rerolls140k
Total980k

This option gives you both Bull Centaurs so it has the most strength and speed of all three, though due to the cost of including them you can only afford to go with two rerolls. Bull Centaurs though do work really well in tandem and the earlier you take them, the sooner you can get them Block and Break Tackle. The other advantage is that you have 12 players, though you could drop a Hobgoblin and get an apothecary saving 10k instead of 20k. The extra player early on can let you do some fouling or just help keep you at 11 players if you get an injury. You may find you struggle with two rerolls though.

Again with the 20k saved get an apothecary first, you don’t want to lose one of those expensive Bull Centaurs early on because you didn’t! Then you probably will want to save up for a third reroll before going for the Minotaur, living with only two rerolls can be really painful.

18 Responses to TV1000 Chaos Dwarf Starting Roster

  1. Thanatos November 26, 2009 at 11:41 am #

    I think the Bull Centaurs Chaos Dwarf Roster is the best. The Bull Centaurs are just too awesome. But definately have to agree that the Chaos Dwarfs are the heart of the team and should be max’d out asap.

    I hope we get these guys for the Cyanide game soon.

  2. BeefyGoodness February 14, 2010 at 10:49 pm #

    What skill choices would be the best after block and break tackle for the bull centaur?

  3. Coach February 14, 2010 at 10:57 pm #

    Any of the skills that help with blitzing, though as that has little to do with the starting roster why not start a thread on the forum for more in depth discussion. Building Bull Centaurs is a hot topic that will generate a lot of off topic comments for this article!

  4. Fred Quebec November 8, 2010 at 3:30 am #

    Hello Coach,

    What do you think of using 4 hobgobelins, 5 dwarves, 1 minotaur, 1 bull centaur and 3 rerolls

    I’m starting a league with friends and i want use this balance(?) roster (i’ll play vs fragile players (humans, elves, etc., except dwarves) and i want to use a blitzing minotaur for more damage. What do you think of it ?

    Thanks

  5. Coach November 8, 2010 at 12:25 pm #

    It isn’t a bad option, I just prefer to have all six Dwarves to start with. Dropping the Centaur to do that either lets you save 40k for a guarantee that you can afford the Apothecary after match one, or have enough to get an extra Hobgoblin for 12 players.

    You may prefer the extra strength and movement of a Centaur though, all those options are much the same as each other and I can’t see a problem starting with that line up. Good luck!

    • david August 4, 2014 at 1:14 pm #

      Hi,

      for the beggining of a league, i can’t start without apo.
      If one of your bull gets killed in the first game, it will take 3-4 games to rebuy one.

      I’m not a fan of BG, except for the chaos minotaurs which has mutations skills without doubles, trolls for the OT and kroxy.
      So i play without the minotaur.

      And for RR, 3 is good, but 2 will be quite ok for starting, as i do not reroll except double skull, and pick up in certain circounstances.

      So i start with this :
      – 2 bulls
      – 6 dwarves
      – 3 hobos
      – 2 RR
      – Apo

      Nearly the same as your last one, but apo instead of a 12 players. This twelve player i buy it as soon as i can, except if i have some bad injuries in the first game and i won’t have 12 players anyway.

      Twice the apo save my bull in the very first game of a ligue.
      First time for a GFI to score, 1 rr 1, 11/10/dead. No apo, tears only.
      Second time on a drive, throw a rock in one of my bull’s head, -1Str… And thanksfully apo to change it by a miss next game.

      This was a 15 days ligue, so a dead bull isn’t allways the end, but still hard to deal with.

  6. Fred Quebec November 9, 2010 at 5:09 am #

    Thanks coach for you answers

  7. Captain Thorrek November 30, 2011 at 6:57 pm #

    I love the CD rosters, though thinking of going with 2 centaurs; 3 rerolls; 5 Hobs; 4 Blockers; and an Apo. The thought of not having an Apothecary early on with so many expensive players makes me nervous.

  8. Dr Rudolf von Richten December 14, 2011 at 12:10 am #

    You can also start with the Minotaur, 1 Bull Centaur, 5 Chaos Dwarfs, 4 Hobgoblins and 3 rerolls for 1 milllion. Yes it’s risky and you might not get an Apo for 2 or more matches if you’re unlucky, but you do get your strongest player and your fastest from the get go. I would only use this if I knew my first games were against Elves, Skaven or other Agility teams though.

    You can even get the Mino and both Bulls, though you drop to 4 CD’s and 2 RR’s. Probably not the wisest idea, but perhaps if you start in an established league and can induce those extra rerolls and an apo until you can buy them.

    Buying rerolls at 140k after the league starts sounds expensive, but buying the minotaur and one bull Centaur costs just as much as 2 rerolls, and is more expensive to induce. Also, there’s the fact that rerolls don’t need to get SPP’s and your players very much do, so having the players from game 1 instead of the rerolls is better from that perspective too.

    P.S.: Coach, when will you get around to doing the Hobgoblin and CD Minotaur writeups?

  9. Juriel August 4, 2012 at 3:22 pm #

    I’m not seeing the point of ever bringing Mino to the party. You already have your mobile high-ST hitters in the Bull Centaurs, without WA or Loner.

    My favored line-up is all 6 Dwarves, both 2 Centaurs, 3 Hobgoblins to round it out, just 2 rerolls, and Apo for security. With all that Block you should be able to save the rerolls for the other stuff (or blocking with the Centaurs), while maximizing the chances of the important players getting the MVP early. And Apo is there just because you’re 10k short of getting the 3rd reroll, so might as well pick the other thing you’re going to want as soon as possible anyway.

  10. MILLANDSON October 14, 2012 at 3:58 pm #

    You’re also missing out on one of the more popular starting rosters: 6 Dwarf Blockers, 1 Centaur, 4 Hobgoblins, 3 rerolls and the apoth. It means you start with all the Dwarves, a decent number of rerolls, your apoth, and the first of 2 Centaurs.

    Not sure why you’d bother with the Minotaur – he doesn’t get mutations on a normal roll, and with Loner/Wild Animal he’s a liability.

  11. Dr Rudolf von Richten October 15, 2012 at 1:21 pm #

    In the long term, the mino is no good on a CD team, I agree (unless you roll 2 or more doubles). But initially, it is useful to have a serious ‘spaceclearer’ available, and with str 5, Horns, Frenzy and MB, the mino does fit that role perfectly. Your Chaos Dwarfs won’t be able to hit very hard (yet) and are slow, your Bull Centaur is fast and Strong, but until he gets Block, he’s as likely as the mino to fail 2d blocks, and much less likely to get 3d blocks.

  12. Brett February 18, 2013 at 3:19 pm #

    I’m not sure you need 5 hobgoblins on the minotaur roster, I’d rather trade a hobo for an apothecary and start saving for bull centaurs from game 1

  13. Kueller June 24, 2013 at 5:31 pm #

    I’m going for the six Chaos Dwarfs, four Hobgoblin, one Bull Centaur and four rerolls. Thank you coach, great advice 🙂

  14. John December 8, 2013 at 12:41 pm #

    Also a build not discussed is the all positionals with 1 reroll . minotaur, 2 bull centaurs, 6 dwarves and 2 goblins. You have to play quite conservatively but it is an option.

  15. KevinC April 25, 2017 at 3:35 am #

    Just wanted to say thanks for all of your input here. This weekend we started a League and Sunday I went 1 and 1 with the following roster:
    2 Bull Centaurs
    4 Dwarf Blockers
    5 Hobgoblins
    1 Apothecary and
    3 rerolls
    We also got to choose either 1 ST or Ability for one player and 1 AG or ability for another player. I put the Strength bump on a Centaur and Agility on a Dwarf. Lost the first match to an experienced player with Orcs, don’t feel too bad as it was my first BB game in years. Won the second match against a tough Dwarf team.

  16. KevinC May 1, 2017 at 1:52 pm #

    An update from last night’s game against a Dwarf team. Really grateful to have had my Apothecary as he saved one of my Bull Centaurs! Just missing the next game without long-term injury! Best investment I could have made!

  17. El_Jairo May 23, 2017 at 7:36 pm #

    I can understand that the Apoth is great if it saves your Bull. I have had the opposite. I went for the 2 BC, 5 CDB 4 Hobo 3 TRR.
    I still feel this is a great starting roster as it’s about 1/36 to happen that a AV 9 player suffers a CAS. So 1/108 for him to die.
    I am convinced now that the 2 BC, 6 CDB, 3 Hobo 2 TRR and Apoth is even the strongest line-up to start with. You need to be experienced in order not to make any positional errors, in order to make it with 2 TRR.

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