Khemri Starting Roster Overview:
Khemri are a bit of a strange team and give you some tricky decisions on what to leave out in the starting line up. The highest agility on the team is a measly two, which can make ball handling a big problem, especially if it raining. Ideally you are likely to be picking it up once and then scoring with that same player. That means SPP aren’t going to come that freely so your players develop slowly. If you are relying on getting an MVP as well, then certain players you are going to want from the start. The team also suffers from the lack of the core starting skills, I don’t think there is one ideal roster to start with but I can certainly offer up some suggestions.
Blitz-Ras TV1000 Khemri Starting Roster:
|Quantity||Player / Item||Cost|
As much as I would like to have four rerolls on a Khemri team, I’m not sure there is anything you can really drop that the extra reroll is worth more than. That means starting with three, any less the low agility will become an even bigger problem. You also aren’t going to start with much Block, so blocking is far more likely to require rerolls as well. The team is also somewhat slow, so go for its and even dodges may be needed on occasion.
I would start with all four Tomb Guardians as their high strength will cause problems for pretty much every other team if they try to go toe to toe. They are also the least likely players to get SPP from completions and touchdowns. Having them from game one increases their chances of getting an MVP as well.
If you fill out the rest of the team with seven Skeletons that leaves you with 110k to spend on upgrading some to either Thro-Ras or Blitz-Ras. I would suggest using most of that to get two Blitz-Ras for a couple of reasons. Sure Hands on the Thro-Ras can be handy for saving rerolls but that does mean its use can be replicated with a reroll (you are less likely to face Strip Ball straight away in a rookie league). Blitz-Ras come with Block and its abilities can’t be replaced by using a reroll. Having two players with Block will give you some more reliable hitting power straight away. They will also be harder to knock over so would actually be better ball carriers once they picked it up. Also once you get Thro-Ras if you tend to pick up with them most the time, then Blitz-Ras are going to get a lot less touchdowns once you have some.
That leaves 10k which I would save towards getting the Thro-Ras, or even worse replacing other positionals. You can’t get an Apothecary but you are the only team that has Regeneration on every single player. An extra reroll would be handy at some point if you don’t have Leader, though also filling out your bench so you can foul effectively is another thing that is worth being able to do.
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