Ogre Starting Roster Overview:
Ogre teams only have two player types to choose from and one of those is really cheap and other is somewhat expensive. Coupled in with the fact that rerolls double in cost after team creation these are your main considerations when it comes to deciding how to start an Ogre team.
Snotlings while very cheap are very fragile, because of this it may be wise to start with more than eleven players like most teams will. You have a far higher chance of starting with less players past the opening drive than any likely opposing team you are facing.
The team also doesn’t start with any of the core starting skills beyond Dodge on the Snotlings and none of your players can get general skills on a normal skill increase. This can make the team rather dependant on rerolls as well, skimping on them to start with won’t make things easier for you.
Ogres themselves really form the core of the team and it may look desirable to start with as many as possible. Doing that though may leave you short on either players or rerolls, perhaps even both! It is possible to start with the full compliment of six Ogres, though after you get five Snotlings as well to get the minimum eleven players, you don’t even have enough money left for a single reroll! An Ogre team isn’t one you would like to play without rerolls and a more balanced approach is probably your best chance of success.
Reroll Heavy TV1000 Ogre Starting Roster:
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This is quite a well balanced way to start out an Ogre team. You have four Ogres (which is about all you can reasonably afford without short changing elsewhere) for a reasonable core to the team. Eight Snotlings gives you just the one substitute to start with but it does then allow you to start with four of the expensive Ogre rerolls. This could hamper you in the short term but as Snotlings are so cheap it should be easier to fill out the roster with players than it would to save you for another reroll. You can get seven new Snotlings for the price of one reroll after team creation, though hopefully you won’t be going through them that fast!
Future purchases would be getting an Apothecary first like nearly every other team, losing an Ogre would be a big suck on your funds. After that I would get some Snotlings to have some more reserves and then look to saving up for the other Ogres. You could ignore your bench and just save up right away for the Ogres though you may struggle with numbers until you get that money together. If you can make use of Mercenaries and Star Players from Inducements then saving for the Ogres may be the better option.
Apothecary TV1000 Ogre Starting Roster:
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A slight variation on the above build is to drop one of the rerolls for an extra Snotling and an Apothecary. Having thirteen players could make a big difference, even if it is just another Snotling on the pitch. An Apothecary can also sometimes gives you an extra player if they save one from injury. Typically though you will only ever use them on Ogre injuries as Snotlings are so cheap to replace anyway. Losing an Ogre though could be a bit set back due to their cost and also they can be slow to develop. Losing a developed Ogre would be especially tough on the team. Sacrificing a reroll to start without though can put you back on the economic side as that fourth reroll costs as much as an Ogre does now.
It is a bit trickier to decide what to spend the money on this way as when you get 140k you could get another Ogre or a fourth reroll. I would think that getting the Ogre is probably the better option so they can start developing as soon as possible. An extra Ogre on the pitch will also probably help more than the reroll as well. Also if you have inducement money then an extra team training reroll for the match is much cheaper than hiring a Mercenary Ogre.
TV1000 Ogre Starting Roster Summary:
I think either of the above starting rosters give your Ogre team the best chance of success. Starting with less Ogres is making life on the pitch very hard for you if you are fielding even more Snotlings. You could conceivably push up to five Ogres and with six Snotlings you can only afford two rerolls (with 40k left which could get you a couple of extra Snotlings). I think that playing with only two rerolls for an Ogre team though can lead to a lot of early turnovers and make the team really frustrating.