This article was written for a previous version of the Blood Bowl rules and has some outdated information in it. You might still find it contains some useful information.
There is now an an updated Blood Bowl 2020 Second Season Wood Elf Starting Rosters article.
Wood Elf TV1000 Starting Roster Overview:
Wood Elf teams are one of the more expensive ones in the game making it hard to fit all the positional players in a starting roster like other races are perhaps able to do. Your main decisions are how many Wardancers you are going to start with. As probably the best players in the game you are likely to start with at least one, though do you really put it to the opposition and start with both? Another option is if you want to take a Treeman or not to help soak up some of the pressure of all your low armoured players? As you no longer have to spend money on Fan Factor, you can now feasibly start a team with three rerolls and not have to take eleven Linemen to be able to afford it. Your last main choice would be if you want to start with a Thrower, a Catcher or neither.
Two Wardancers Wood Elf Starting Roster:
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In my opinion if you are going to play a Wood Elf Team then you might as well start with both of your best available players in the guise of Wardancers. Along with the Treeman they are your most expensive players but they are worth every penny. That does pretty much force the rest of the team lineup that you will need a lot of Linemen. As you have to have eleven players to start the team 9 Linemen round off the player selection, leaving enough money to afford two Rerolls.
There is some flexibility though as you will have 30k left over which you need to decide what to do with. I personally would look to save that and almost guarantee getting an Apothecary after the first game. It is bad enough having two Wardancers without any injury cover for one game, let alone having to go through another. Alternatively you can use 20k of that to upgrade one Lineman to either a Thrower or a Catcher.
Having a Thrower to start with gives you another reroll with the Pass skill and can also perhaps speed you along to getting another Reroll by taking the Leader skill, as you will be likely spending your winnings on more players. Taking a Catcher may lead to him hogging the SPP but they are very fast players and another Dodge on the pitch is great when you only have two rerolls and Catch could also come in useful. If you do pick one of these upgrades you will still have 10k left over towards the Apothecary and you never know they may make all the difference in the first few games. Linemen are more than capable though most of the time with their good speed and high agility.
Treeman Wood Elf Starting Roster:
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This roster is very similar to the previous one though you just swap one Wardancer for the Treeman. They both cost the same so all the rest that I said above applies as far as options go. The advantage of starting with a Treeman is that you get some strength and high armour to put on the Line of Scrimmage. This can help with lowering the rate that your players get injured and they can also tie up a couple or more opposing players. The obvious downside is that you start with only one Wardancer, so that may lead you perhaps to take a Catcher as well to get that extra Dodge skill. I think this roster may be more desirable if you know you are going to be facing a lot of hard hitting teams early on such as Dwarfs and Norse etc.