Undead Skeleton Overview:
Under previous editions of the rules Skeletons and Zombies were both seen as an Undead teams source of cheap fodder. With low agility they weren’t used for ball handling, but their cheap cost and Regeneration meant they were great at tying up the big hitters on the opposing side. However because of this, Zombies were pretty much nearly always taken in preference as they have AV8 as opposed to AV7. The Skeleton may move one square extra a turn, but this wasn’t really needed as much, especially compared to usefulness of extra armour on a player taking a lot of blocks.
Skeletons are now the cheaper option as Zombies were given a price rise in order to try and encourage a coach to select Skeletons on occasion. Most Undead coaches though still take Zombies as 40k is still really cheap for a player to let get hit and AV8 is still better than AV7. The price difference in the teams value doesn’t affect a lot and so Skeletons are still really not selected in favour of Zombies. Not to mention that you can sometimes get free Zombies from raise the dead.
This doesn’t mean that Skeletons don’t have their uses though. Assuming that you aren’t going to put them on the Line of Scrimmage (this is what Zombies are for) the extra movement comes in handy for a couple of reasons. The first is that it is easier to keep up with their faster team mates, sometimes you won’t have 6+ turns to cage down the pitch and have to make a run for it.
The second extra use for them is as a dedicated fouler. An extra square of movement will let you move to a downed target further away. Also being the cheapest player should you get sent off you get the best ratio of cost difference between your player and the opponent you fouled. It also loses you less TV off the pitch compared to the rest of your teams.
That is the only real advantage I personally see for Skeletons. For this reason I wouldn’t really look to start a team with one. The extra cost saving may come in helpful to perhaps afford something extra initially though, most coaches still don’t bother and I would only really go this route in a very bash light league. If you do start out this way you will probably be best off looking to replace them with Zombies over time anyway.
- Normal: Dirty Player/Block
- Doubles: Sneaky Git
- Stat Increase: +ST
Ideally if you are building a dedicated fouler you want them to take up as little team value as possible. This shouldn’t be much of an issue as most of the time their only chance of SPP will be from MVPs. If they get a third skill they may just be bloating your team value and you should consider firing them. Dirty Player is obviously the first skill pick, or you could go Block if you don’t go all out fouling with them and this will make them a bit more versatile when on the pitch. Doubles you would look for Sneaky Git, while most stat increases would just inflate their value and not really add to their usefulness. A +ST increase is obviously rather helpful as ST4 would be great. I would be gutted that it happened on him though as it would be usually be better rolled on pretty much any other team mate.
Undead Skeleton Summary:
Skeletons have been the black sheep of the Undead team for a very long time. Their Zombie team mates were give a price boost to make them more attractive but they still out shine Skeletons in their usefulness to the team. If you like fouling though and want to really go heavy this way, they are a cheap way to fill out your roster and are semi disposable should they get sent off.