Defensive Wood Elf Catcher:
- Normal: Block, Side Step, Diving Tackle, Shadowing, Pass Block / Tackle / Dauntless
- Doubles: Guard
- Stat Increase: +ST +AG
This is a pretty standard defensive build, starting with Block for protection and to let you get in some hits if you have the assists handy. Side Step for staying out of trouble and sticking next to players you are marking. Diving Tackle to keep the target there as well, Shadowing goes hand in hand with this role as well. Pass Block is useful to have, especially as you get a catch reroll on interception attempts. You can either go into the open for a 5+ attempt, which with Catch should work 55.5% of the time! Alternatively you can use it to put an extra tackle zone on the intended receiver. Other later skills to consider are Tackle and Dauntless with much the same application as before.
Doubles I would still go for Guard, having a mobile assist who is both hard to knock down and push away is going to be very helpful. Stat increases follow the same logic as before. These guys can not only mark opposing receivers really well, but are great help for slowing cages down as well.
One Turn Scoring Wood Elf Catcher:
- Normal: Sure Feet, Side Step, Leap, Block
- Doubles: Nerves of Steel
- Stat Increase: +MA +AG
I’m against developing players into one turn scorers as their overall assistance to the team is rather limited and that team value is better applied else where in my opinion. They can also become a crutch that you rely on instead of aiming to improve your overall play. With the changes to the Wood Elf Catcher it has also become harder to build a player who can just run the entire length of the pitch. It was much easier before to get +MA and then just take Sprint. Now you start with Sprint and so now you need to get +MA twice. If you are going to try this you will probably be best advised to wait until one of your Catchers gets +MA as their first skill increase. Until they get their second increase (if ever) you just need to chain push them one square forward to be in range, or be fortunate enough to get a quick snap result on the kick off.
After the movement increase you will be best advised to get Sure Feet next to get the rerolls on the go for its. Side Step next, this will make chain pushing them forward easier. After that Leap will cut out dodges you have to make past a defensive line. Past that there aren’t really any extra skills that are going to help you out, so I would probably go for Block to help keep him alive.
Doubles Nerves of Steel is the most useful as it makes it far easier to get the ball to him. Stat increases obvious +MA mandatory (twice obviously is golden for this build). +AG will make catching the ball easier in tackle zones and dodging through a defence easier (it will replace somewhat the need for both Nerves of Steel and Leap).
Wood Elf Catcher Summary:
Those are the main roles I see for Wood Elf Catchers and you can tailor the skill choices more to your regular opponents and what the rest of the team looks like. You can be really aggressive with your Catchers despite their low strength and armour (though watch out for Tackle players). Wood Elf players aren’t the cheapest to replace, so if money is short you might want to be somewhat careful with them. Though Catchers do skill up very quickly due to their fantastic ability to score. The Blitzing builds can be used to free up the others when offence and the Defensive builds are hard to mark well when you are on offences too. Any time you get the ball free, if you can get it to a Catcher they will be off down the pitch to safety, often far enough that the other team can’t recover. Learn to use them as more than just pure catching and scoring machines and your team will be much harder to play against.