Amazon Linewomen Overview:
The Linewomen on Amazon teams do all the usual jobs of Lineman on a Blood Bowl team. Their advantages are that they have a fairly average stat line, are fairly cheap and also start with Dodge. Their biggest weakness would be that they have low armour, early on in a league starting with Dodge and not many opponents having Block doesn’t make that such a big problem. When playing against more developed teams, or Dwarfish players, Block and Tackle are more prevalent and their low armour is more of an issue.
As I mentioned their team mates have more easily defined roles within the team, so when developing your Linewomen as well as the usual jobs of this player type, you should also look to fill in the roles that are missing within the team. There are quite a few jobs on the team that will need doing and they are best explained by just going through them.
Ball Carrier Blitzing Amazon Linewoman:
- Normal: Wrestle, Tackle, Strip Ball, Frenzy / Pro / Dauntless
- Doubles: Side Step / Guard / Mighty Blow
- Stat Increase: +ST +AG +MV
With your Blitzers typically taking Guard and Stand Firm and not being developed to getting the opposing ball carrier, a Linewoman or two can do this job really well. With all the positional players on your team taking Block and you really need Wrestle to counteract Block on the opposition, these just leaves the Linewomen to take it. Follow that up with Tackle to deal with Dodge players, Strip Ball is great, especially if your opponents don’t have Sure Hands. After that Frenzy can be helpful to get more than one hit though it is very much an optional choice. Amazon teams are typically somewhat weaker than a lot of opponents and Frenzy could get you into trouble here. Pro can help to give you a free shot at rerolling double pushes and can be useful in other situations. Dauntless can be a great help if facing lots of stronger opposition in your league.
For doubles Side Step is always handy to have and lets you mark your target if you fail to get them down. You might want to take Guard though instead to help counteract your average strength on the team. Mighty Blow could also be useful for someone who blitzes a lot. I probably take Guard though cause that is how I roll. A strength increase is brilliant and may mean you don’t need to get an assist in to get the strength advantage. Agility is great as it makes getting to the target easier. Movement can be helpful, though I would probably skip it early on in a short term league, or perhaps change to a different role for the player.
Kicker Amazon Linewoman:
A Kick player is always handy to have, I’m not sure if I would go with one on the player who skills up first as I would want to get a Wrestle player in the side as soon as possible. Amazons are also not the fastest or most agile team to be able to take advantage. It still has its uses though so Kick first, followed up by Block to help keep her alive. Fend offers some more protection and beyond that you run out of useful normal choices so Tackle is what I would probably select. Chances are though you Kick player won’t get many more SPP and might not even get this far.
For doubles either Side Step or Guard, the latter more so they can help team mates block or blitz them free if marked up. Also as you tend to keep Kick players out of opposing contact, having someone you can move in for a crucial assist without having to dodge them away can be handy. A strength increase isn’t great but I still wouldn’t pass it up, if you get it first increase then make them into a blitzer build instead. Agility makes dodging away easier and you can also use them to collect a loose ball or whatever. Movement also probably edges out an armour increase in usefulness as well.
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