Overview:
The changes to the rules that are in LRB5 are perhaps the largest rule changes that have occurred for a while. However I would like to point out that the basic level of game play is mostly unchanged. Some coaches have been moaning a lot about it saying it drastically changes the game, though from a game to game level this isn’t true. Sure there may be some changes in strategy dealing with team development and dealing with some of the new skills during a game. These changes though will not mean learning how to play a whole new game, so bear that in mind when reading through the differences.
Please refer to the rulebook for exact changes and explanation. Comment with any questions or anything I may have missed.
The Changes and Differences:
- Team Value (TV) Replaces Team Ratings (TR)
- Skills & Stat Increases all have a value
- SPP/5 no longer count towards your TV
- Treasury doesn’t count towards TV
- MNG players don’t count towards TV
- Retiring players no longer gets a free Assistant Coach
- Assistant Coaches and Cheerleaders are more useful
- Fan Factor (FF) no longer has such a great bearing on winnings
- FAME is introduced (affects winnings and Kick Off table
- Can start with FF0
- Ageing has gone
- High Value teams have to pay Spiralling Expenses after each game
- Teams get free Journymen players if they can’t field 11 players for a game
- Apothecary now works on crowd pushes
- Apothecary is not as reliable
- Apothecary doesn’t keep players on the pitch (they go to reserves)
- Players can get a maximum 6 skills instead of 7
- Kick off table has been modified
- All stats have a maximum value of 10
- You can pick +AV on a skill roll of a 10
- Niggles give +1 to injury rolls instead of missing games.
- All dice modifiers stack up
- IGMEOY has gone
- Foulers get sent off on a double for either armour or injury rolls
- Foulers don’t get +1 for fouling
- Traits have gone
- Inducements have replaced the handicap table
- New Star Players
- Existing Star Players have had price increases and some lost skills
- Spikes skill has gone
- Mutations all changed
- Razor Sharp claws has gone
- All Stars, Big Guys gain Loner skill
- Big Guys can use Rerolls
- Secret Weapons automatically sent off after one drive
- Master Chef not as effective
New Skills:
- Wrestle (Gen)
- Juggernaut (St)
- Loner (Ex)
- Fend (Gen)
- Grab (St)
- Kick Off Return (Gen)
- Sneaky Git (Ag)
- Stab (Ex)
- Decay (Ex)
- Disturbing Presence (Mu)
- Titchy (Ex)
- Nurgle’s Rot (Ex)
Changed Skills:
- Piling On
- Frenzy
- Dirty Player
- Dauntless
- Strong Arm
- Claw
- Stand Firm
- Jump Up
- Horns
- Big Hand
- Two Heads
- Two Arms
- Horns
- Foul Appearance
- Very Long Legs
- Leader
- Multiple Block
- Hypnotic Gaze
- Thick Skull
- Safe Throw
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I think this is an absolutely wonderful breakdown of the differences. Helped me a lot. Thanks for the great article! I’m looking forward to seeing how this affects general game-play. Grab, Juggernaut, Fend and Wrestle are surely gonna create a whole new scrimmage dynamics…
Its a pity master chef got the shaft, halflings really needed it, I’d be much happier if they could buy one permanently rather than per game 🙁
This is excellent, will you do a similar thing for LRB 6 when it comes out?
I was planning to do so yes, glad you found it helpful.
LRB 6 is out.
The only differences I have spotted are stunty and Wood Elf Catchers, must look further