Bashing Nurgle Warrior:
- Normal: Block, Mighty Blow / Guard, Claws, Frenzy / Grab / Stand Firm
- Doubles: Side Step / Dodge / Jump Up
- Stat Increase: +ST +MV
Rather than going for the marking route you can look to be a bit more aggressive and look to hurt the opposition. I’m not yet convinced which method is best though obviously with four possible Nurgle Warriors you can take a mix of both player development strategies. So like normal start with Block. Follow that up with Mighty Blow, unless you are facing lots of Guard opponents then it might be wise to take Guard yourself. Mighty Blow will help with development though and help get to the next skill quicker than Guard probably would. If facing mainly weaker sides and you already have plenty of Guard than you can leave it even letter to select it.
Continuing on the damage route being a chaotic team with access to mutations means that Claw could be useful. This is somewhat dependant on the opposition you are likely facing a lot, if most of those teams are low armoured then there are better options. Frenzy can help get in more blocks and therefore knockdowns. Grab is an alternative (you can only have one or the other) and would develop them in a sort of half and half blocker / marking role. Stand Firm would also help toward the combo build and also stop you being pushed away, which could mean more possible blocks.
For doubles I’m not convinced you really need to take one and could just load up on normal skills instead. If you do want to then Side Step (if you don’t have Stand Firm) or Dodge would be the likely choices. Jump Up could be good as well though if just blocking the low agility makes it less attractive. Strength increase is great and again makes Tentacles a good option (then I would revert more towards specialising in marking) and movement again could be a late skill consideration.
Killer Nurgle Warrior:
- Normal: Block, Mighty Blow, Piling On / Claw, Frenzy
- Doubles: Jump Up / Side Step / Dodge
- Stat Increase: +ST +MV
With strength access it is an option to build an all out killer player. Start with Block and Mighty Blow like the more standard bashing build. (Though if you wanted to speed up development and take more risks you could take Block as their third skill instead.) After that you could take Piling On to maximise the damage potential. The thing to be wary of though is that you are placing your player pone when you use it. That means their high strength isn’t an issue for the other team during that turn. You also miss out any opportunities of the opposing players wasting actions due to failing Foul Appearance and open your expensive and slow to develop player up to more fouling opportunities. If you are careful with your use of the skill and protect them well while they are on the floor then it could work out well. It is a development option for your Pestigors as well though so consider that and also using your team mates to protect them from fouls might not be the best use of your team as a whole. If you are facing more high armoured teams than low ones then you should consider Claw and in that environment it is probably a better pick before Piling On as you don’t have to go prone to use it. Frenzy is also helpful for knocking as many players over as possible by getting a second shot if the first fails.
For doubles Jump Up becomes a bit more attractive if you have taken Piling On, though you may end up wasting turns if you fail the agility roll. Side Step and Dodge are the other options though I’d bear in mind the reasoning from the bashing build here as well. The stat increase options also follow the same logic.
Nurgle Warrior Summary:
The disruptive nature of Nurgle Warriors makes them very useful to a Nurgle team as a whole. Their ability to tie up players and dictate passing plays as well as them causing wasting actions are all great assets to make use of. Their development is slow though and they can be unreliable early on in their careers so you need to bear that in mind.
When developing the team you have a few options available to you. The Warriors can either all be built as Road Block / Marking types, all as Bashing / Killer builds or a mix of half and half (or one and three if you wished). Each has their advantages and are more effective against certain teams compared to each other. Developing them all in a similar fashion means the one you wanted is less likely to be out of position and you also miss any injured ones less when they are missing. Taking a mixed build approach means you can have the best of both worlds though you need to be more careful where you position the players and you may not have enough back up for that role if they get injured.
Nurgle Warriors do have a lot of skill options that they can take, all of which would be useful to have. Their slow development can be a frustration at times though so the skills you do select can be key. Paying attention to the teams you face the most and the role that the Nurgle Warriors can perform against those that helps you out the most should be your first consideration. There is some overlap on nearly all of the suggested builds here, so you could be somewhat flexible with them eventually, perhaps tweaking specific Warriors slightly towards one bias or the other.
Positioning of them during a drive is also key to get the most out of their skills. Unfortunately they aren’t the most mobile of players but a couple of seconds thought before their actions could make all the difference.