TV1000 Goblin Starting Roster
Goblin teams are probably one of the trickiest teams to decide how to start out due to the sheer amount of different options available to them.
Starting rosters for your initial team/race in a standard (TV1000) 1Million League setting, including the advantages to each different lineup.
Goblin teams are probably one of the trickiest teams to decide how to start out due to the sheer amount of different options available to them.
Due to the cheap nature of a Halfling team you have some different options to consider with a starting roster for a new team compared to other races.
High Elves are expensive which somewhat limits your options when creating your team, though as you don’t need Fan Factor this is now much easier.
With all the flexibility of the Human team there are number of initial rosters you can use. Each has its benefits and suits different play styles.
Starting a Khemri team can be tricky, with such low agility you need rerolls but that comes at the expensive of leaving out some of the positionals.
Starting a Lizardman team is about the right balance of slow developing strong players and having the rerolls to combat their lack of starting skills.
Necromantic teams are one of the trickier Blood Bowl races to decide on a starting lineup for, as they have expensive players and costly rerolls.
As the rookie Norse Lineman is a very cost effective player that gives you quite a few different options when it comes to starting a new Norse team.