All Positionals Dark Elf Starting Roster:
|Quantity||Player / Item||Cost|
This is a somewhat risky way to start your Dark Elf team for a few reasons. You have dropped down to only two Blitzers and I recommend starting with all four. Instead of having 10 AV8 players you now only have 6 and 5 expensive players with AV7 and no Apothecary. The team also starts with only the 1 reroll as well can make games rather uncomfortable if you end up having to use it in the first turn of a half! It can be quite fun though and some opponents can get distracted by the Assassins. The other issue is that if you get two Linemen injured in a game you are going to have to put one of those positional players on the LOS at every kick off.
First purchase as usual is the Apothecary and perhaps even more important to do so with those pricey AV7 players! I’d say it was important to get the last two Blitzers as soon as you can, though you do still only have one reroll. That can be negated somewhat by getting Leader and you have two Runners so that shouldn’t be an issue.
Reroll Heavy Dark Elf Starting Roster:
|Quantity||Player / Item||Cost|
As a throwback to older rules and because I often recommend starting with lots of rerolls there is this option of starting rosters. You will probably have to use a lot of proxy models for 10 Linemen though if playing tabletop, though people did used to do this with all the Elven sides in the old rules. The advantage of the new rules though is that you can not just start with three rerolls but four! Eleven AG4 player with 4 rerolls is still going to be a competitive team and more than capable of winning despite lack of starting skill. Whilst other teams I can recommend 4 rerolls to start, AG4 teams can get away with only 2 and you do give up on the starting skills as I mentioned. The other reason to start with more rerolls is their double cost after creation. The Dark Elf ones aren’t too costly to worry about saving up for them and with having 10 Linemen to start with you aren’t going to need 10 in the long run, so you are perhaps wasting money buying that many to start with.
The purchase options are somewhat different, obviously you have to save up for six players that cost 100k+, which actually makes this option less cost effective compared to other races going reroll heavy. There can be some temptation to not get an Apothecary first as you are going to need some turnover of Linemen long term. I don’t like the idea of buying players at the start though that you actually need to die/retire and there isn’t as much incentive to save them with an Apothecary compared to if you actually need to keep the players. This starting lineup just screams bad economy to me though as stated you can still win with it!
Many people will say to start with the first option and it is the one I use in any length league. It is the safest and most practical way to start and the only real drawback I can see compared to any of the other options is that you start with no Dodge. This isn’t really a problem though if you are careful with your rerolls and any of your players can get Dodge after 1 game if you score two touchdowns with the same player. Make sure anyone who gets the MVP gets a completion in their next game as well if they didn’t already have one. This gets their first skill quickly on a lot of players and the team can start to blossom really quickly.