Treacherous

This skill is a Special Rule that is only available to specific Star Players. Please visit this page to find a list of current and past Blood Bowl Star Players.

Treacherous

Once per game, if a team-mate in an adjacent square to Hakflem is in possession of the ball when Hakflem is activated, that player may immediately be Knocked Down and Hakflem may take possession of the ball. No turnover is caused as a result of using this special rule.

I’m not sure quite what to make of this ability. Hakflem can just catch a hand off on a 2+ roll already, even if he is marked by a single opponent due to having Extra Arms. Is that really worth risking injuring a team mate, do you want Hakflem taking the star player points from scoring?

The benefit of using it is if either Hakflem is in multiple tackle zones, or you don’t want to risk rolling a 1 on the catch roll as he has Loner (4+). I can see this being more useful in exhibition or resurrection tournament games than in a league setting.

3 thoughts on “Treacherous”

  1. Or you could hand of once bevore Hackflem grabs the ball with his skill. This solves the Problem in a one Turn TD with Snotlings, who can’t throw the ball well.

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  2. The biggest benefit is when you end up with the ball being held by a player that has already been activated this turn – either through a failed pass/catch or blitzing the opposing ball carrier and a bouncing ball. When this happens, it keeps the play alive to still be a scoring threat because Hakflem can just take the ball and go!

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