Cage Breaking

Leaping into the Cage:

This is a method that is employed by some high agility players, notably Wardancers as they start with the Leap skill. As dodging into a cage is tricky, usually as there is -3 to the dodge because of tackle zones, leaping can be much easier way to get to the ball carrier.

There are a few things to bear in mind with doing this though. Firstly there is no skill that will let you reroll Leap, if you fail you will have to use a team reroll if you have one available. If you do fail then your player will be prone in lots of enemy tackle zones. Typically players with Leap tend to be expensive and good players, so do not be surprised if your player gets fouled in the opponents turn. They may also straight up get injured from the failed leap making life even better for the other side.

When you do leap into a cage to hit the ball carrier you will clearly be stood next to more players on the opposing side who formed part of the cage. This means you will need to use another team mate to cancel those assists out before attempting to leap in, otherwise you will be hitting their ball carrier when they have the strength advantage. You will need to also pay attention to if the corners of their cage have Guard. If they have Guard on at least two opposite corners of the cage then you can’t possibly cancel them out by marking them. You would have to leap a Guard player of your own into the cage before the blitz which adds to the danger and lowers your success rate.

Should you manage to leap into the cage though for the hit on the ball carrier there are times that this can be much easier for you and certain situations where you would do it even if they have the strength advantage for the block. The biggest advantageous situation you will come across is if their ball carrier doesn’t have Sure Hands. If they don’t and your Leap player has Strip Ball then this is a time where it might be worth risking a two dice against block. I would only do this though if you have Block or Wrestle on your Leap + Strip Ball player. If you don’t and their ball carrier doesn’t either then you might deem it an acceptable risk to knock the ball loose.

Following the same logic, if they don’t have Block (and no Dodge) and you have Block this can be worthwhile. If they have Wrestle (not common on a ball carrier but funny things can occur during a match) and you have Block (or not if you are feeling brave) then perhaps attempt it. If you have Wrestle and they have Block (which will be more common) then the odds are better for you. If they happen to have Dodge though and you don’t have Tackle then your odds of getting them over aren’t usually worth the risk to your player. If they have Sure Hands as well and/or you don’t have Strip Ball then you are probably wasting your player if you continue to try this.

This direct method of getting the ball loose works better against some teams than others, the harder it is for them to pick up the ball after you get it loose the more worthwhile it is for you to try it. So higher agility teams that are caging up may not mind you trying this as they can recover the ball fairly routinely a lot of the time. Sometimes though depending on where the ball ends up after it has scattered and bounced its way to rest, you may end up with possession, or it is a place where you can go get it, or at least mark it up with enough tackle zones so that they can’t. Due to this fact it may be worth trying it against even the high agility opponents as well.

More on page 5…

15 thoughts on “Cage Breaking”

  1. Great article Coach!  I really like how you went in depth on all the different cages and cage breaking style.
    Just a note on leaping, Pro could be considered a skill that could allow you to re-roll a failed leap; though it’s only a 4+ that you get the re-roll, of course.

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  2. Thanks Coach for yet another great article. Let us not forget the best anti-cage tactic: preventing the cage from forming. This might be easier for some teams; but, by and large, trying to isolate the ball handler (and perhaps those few players that want to form the cage) from the rest of the team may prove to be devastating for the offence. This won’t happen all the time (specially against experienced coaches), but once in a while it allows the defence to score during the opponents drive.

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    • Not letting it form is obviously a good point, though this article was about what do to when it has. I thought about putting that in but I’ll be covering it in another article and didn’t want to drift too far from the subject.

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  3. Just revisiting this article which is very comprehensive and good to read every now and again in order to remember to sometimes consider all of the defensive strategies available! I think one of the hardest parts of this game is knowing when to commit and knowing when to hold back on defence, especially as an agile team coach. Obviously the uncertainty of the dice rolls will never make it an exact science either.
    Anyway just wanted to point out one other way that you can attack a ball carrier in a cage, which I have not seen mentioned here. This applies mainly to dark elves and is not a strategy that I use personally, although I have had it used against me with a certain amount of success, so I think it merits consideration. An assassin with Leap can be a great cage breaker, especially against low armoured teams that have a ball carrier with Block, Dodge and Sure Hands protected in a cage. Leaping in and stabbing a ball carrier like that who has Av 7 can be a good way to get the ball loose and no amount of Guard on the cage corners can prevent it.
    Obviously the risk when making the leap is the same as usual, but at least re-rolling the leap successfully means that you don’t have to worry about the block result coming up skulls afterwards as the stab will either succeed or fail regardless. It also helps if the assassin has Block and Dodge in order to be able to withstand the retaliation blocks that will come afterwards.
    So, I would never make this a main strategy, but it is worth mentioning because it can be surprisingly effective. Also the dark elf star player Harkon Heartripper comes with Leap, although the fact he has Loner makes a riskier play to pull off with him.

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  4. Always good to learn I am a new coach. Curse my weakness of attacking the rear of a cage.

    Most of the time I choose to slow the cage with around half my players. The other half I use to kill off any exposed opposition. Once I’ve secured a number advantage I’ll swamp the cage from all sides.

    Experienced coaches will then hand off the ball and run away leaving me looking stupid.

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  5. What would you do against a slann cage, where if you don’t circle the entire cage, they can always find a way out through leap.

    I love to play this team, and when I use a basic cage, most time the other player try to circle me using most of their players, leaving a catcher alone. I just leap out in the open and make a pass, diving catch makes it easy.

    Reply
    • Depends what team I’m playing, generally though mark their players up, if they want to keep trying to make leaps without a skill reroll that is fine. I try and put the pressure on to make them score quickly so I can dictate play on my own drives. Slann are such an unusual team to play with and against though, matches are much harder to predict and you have to adapt in game perhaps more than against any other team.

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  6. Why I like Yhetees. Big strength with Frenzy and Disturbing Presence. Plow into the corner of the cage and mark the ball carrier. Then he’s hard to bring down and the Disturbing Presence bothers the hand-off.

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  7. Great article!

    Two things “missing”:

    1 The sideline half cage. Using ball carrier and 2-4 players to guard the ball carrier. Often employed by faster teams if a number of players can run past the defense, but to few or too little space to make an ordinary cage. This most likely put them in scoring range and if defense is slower, you may not be able to get a screen between them and the end zone.

    2 If the offense’s remaining players are near the cage, marking them could give the opportunity to chain push you own player into the cage in your next turn. If that succeed, that player can block/stab the ball carrier. Or if he can be pushed next to a cage corner, he can block him and make space for the blitz.

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    • Thanks for your comment, that second point was certainly an option that was missed out thank you for that. I’m not sure what the first point has to do with cage breaking though?

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  8. My tactics often involve preventing the cage to form or, if they do form a cage, hitting the ball carrier as fast as I can.
    I tend to mark isolated players as often as I can (to prevent them from joining the cage or getting ready to receive a pass) and to form a wall in front of the cage with slow players and hitting the ball carrier from the sides or rear with faster ones.
    Once, I did that and the ball was picked up by one of my mummies… It was fun caging that mummy to the EZ… It was the first time ever I scored with a Big Guy. (I just played Norse and Undead up until now and a Yehtee is even less likely a candidate for that feat =) )

    Thanks for the great article Coach. Made me rethink some of my strategies.

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  9. Great article and great site. I can’t seem to find any coverage of the very simple tactic of just dodging into a cage. Using a ST4-player with break tackle, for example, yields a 55% chance of managing a 5+ dodge with a reroll into the cage. Once you’re there, you can probably also get a two-die block against the ball carrier, giving you a decent chance of getting the ball loose. Skills like wrestle, frenzy, strip ball and block can help you increase that chance, and frenzy might let you get the ball away from the cage altogether.

    Of course, this will leave your cage breaking player in the midst of a lot of opponents, but they’ll probably have a lot of other stuff to think about if you get the ball free. Don’t forget the move a lot of your team mates close to where you’ll be pushing the ball carrier. 🙂

    Reply
    • Thank you for the kind comments.

      As for just dodging straight into the cage, that is the most obvious and first thing a new coach will try. So I didn’t really cover it. I only really go that route if I am heavily down on players so I can’t use other tactics. It also gets a lot less attractive as teams develop as a good cage will also have Guard players on at least opposite corners. So the article really was aimed at providing more advanced alternative options, but when the chips are down the good old fashioned head on approach can still succeed!

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