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Underworld Teams

Posted on 20 September 2009 by Coach

On occasion the Skaven and Goblins living below all the hated races walking above in the sun team together to form Blood Bowl teams. The Underworld Creepers are the best known and most successful of these Underworld teams to date. However these teams often have very poor records as they spend most of their time infighting and blaming each other for the errors for each play. The one feature of this team that makes many fans attend is that the players sleep and bathe in Warpstone (and some eat it). While this kills off most of the potential players before they ever join a team, the ones that do survive often develop fascinating mutations.

Overview:

To see the team’s roster please get this pdf file: http://www.thenaf.net/files/NewTeams_LRB6.pdf

Underworld teams are a mixed race team combining Chaotic Goblins and Skaven, which makes for an interesting line up. Everyone on the team can get Mutations as normal skills and the players are fairly cheap. While none of the players are particularly great players, mutations will let you develop them in useful ways and let you co-ordinate the team well. Stunty players with mutations can really get some combos that can create issues for other teams for instance. The team also has the ability for one turn touchdowns using throw team mate, very much a high risk, high reward team in play style.

On paper though the disadvantages appear to out weigh the advantages. The team has low armour and low strength and can really suffer in games of attrition. They don’t have much in the way of core skills from the start and most of the team doesn’t even have access to general skills on normal rolls. Team rerolls are expensive and the Animosity between the races on the team can cause problems with ball handling.

Certainly one of the trickier teams to use and so perhaps not the best for a beginner. Animosity can get you into trouble at the worst times and the low strength and armour players won’t be that forgiving. If you are up for a challenge though they can be very entertaining and cause unexpected problems for opponents that other races can’t utilise.

Strengths:
  • Normal Mutation Access
  • Fairly Cheap Players
  • Unusual Player Builds
Weaknesses:
  • Low Armour and Strength
  • Animosity
  • Expensive Rerolls

If you enjoyed the post or have any questions or criticism, then please leave a comment below. Or visit our Blood Bowl Forums for more in depth discussion.

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Thanks for reading, The Coach.

2 Comments For This Post

  1. 1 Karbunkelsopp Says:

    Thanks for the article!
     
    A rules question: Would Underworld teams classify as a Goblin team when purchasing Bribes (Inducements) or is this solely for strict goblin teams?
     
    How about Chaos Pact or Orc teams that also have goblins?
     
    Thanx again!
    /Karbunkelsopp

  2. 2 Coach Says:

    Just Goblin teams, Underworld and Chaos Pact pay the normal price for Bribes.

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